I’ve long been a gamer, ever since I first laid my sticky mitts on a ZX81 and dived into Mazogs:
My favourite games these days are MMOs, usually fantasy-based, like EQ and EQ2. I have also had a sneaking fondness for FPS games, like Unreal Tournament. The game I am playing most at the moment is Battlefield 3. Up to 32 players on each side, from across the world, play as either US or Russian forces in various forms of battle on various maps, small and large. My liking for this sort of thing is probably a throwback to watching films like Where Eagles Dare as a kid, though there is also a real and peculiar sense of camaraderie when four of you are locked down in the same squad, all communicating by Team Speak, buildings blowing up around you and ammo running low. It is also remarkably cathartic after a frustrating day.
We are so used to seeing computer graphics in films these days, like the magnificent CGI tiger in Life Of Pi, that we can barely distinguish them from the real thing. Conversely, the graphics in many modern games, like BF3, are so realistic, and the models so controllable, that artistic sorts around the world are creating films using exclusively in-game footage.
This effort from Fierce Eagles, a team of gamers in Pakistan, and ultra-violent as it is being based on BF3, is quite something else.
Take a look at Mazogs above.
And then check out the video below to see how scarily gaming technology has advanced in the thirty years since Mazogs was published by Bug Byte in 1982. (Warning: there is a lot of shooting and killing.)
Where will full-immersion 3D, more powerful processors and even higher definitions take us in the next thirty years?